

The mod is well on track to becoming a very polished and complete science fiction conversion for HOI2DD:A. heh heh heh Youngsters! *cough, hack* Well, we've gone and released a brand spanking new Beta! And it's a beauty, with lots of good stuff in it! So if you like science fiction and you like strategy games, do yourselves a favour and check it out. Well, some of you whippersnappers might have thought this mod had just upped and died. But it's fun.Īlpha-02 soon, I'm just wrapping it up in the next few hours. In this X-files one, I want the player to get to the endings, so there's only one main path really with two options. The Paradox game engine for events is quite flexible, at least enough to achieve this kind of thing. flags go up, flags go down, and things happen. It's all controlled with event cycles, flags and event chains. In those ones, you will definitely find highly unexpected twists. It's limited by how much time I can put into one chain.

Some future event chains will be more complex than with say, 3-4 different main branches, like a mini role playing adventure. But it does have randomisation and 6 endings as I said, and is made up of roughly a dozen individual events I think. Now don't think that this X-files one is a hugely complex event chain, though I'm sure I can write one like that. All I can say is that event writing is a lot of fun. What will they find though.? A hoax? Actual Proof? Love? Don't think that the below order of pictures actually gives you any clues! This is a random sample of only some of the event pictures. The generations of these descendants after the Apocalypse have continued trying to find the Truth that is out there. They are the descendants of the original FBI special agents working on the X-files.

I can't resist showing you some fun teasers from that.

There is a tongue in cheek X-files event chain for player only which has 6 possible endings and a randomised progression path. Directive input: commence unit initialisation or render to component parts?Ĭhoice A Mainframe authorisation initialise unitsĬhoice B Mainframe authorisation render components Number sufficient for one Robo battalion. Stock of base model Robo-brain chassis with weapon options. Military decrypt - program US Robo-Weapon Division Robo-brain Project. Scout report - patrol 429 located transponder encrypt code ZFR33748852.
