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It's a lot to take in, but by the time players are required to make that choice they'll have already completed Shadowlands' main campaign and spent hours in each Covenant's zone, completing quests, meeting their chief characters, and experimenting with the powerful abilities each one offers. These Covenants are almost as important as deciding whether you're in the Alliance or the Horde, as each has a distinct aesthetic and tons of unique options both in how you look and play. Each represents one of Shadowlands' main factions: The vampiric Venthyr, the Necrolords of Maldaxxus, the whimsical Night Fae, or the divine Kyrians. When players hit level 60 in Shadowlands, they'll have to make a crucial choice to enlist with one of four Covenants.
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Suddenly, World of Warcraft is starting to sound a little bit more like Path of Exile.
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